Management, Game Design, Monetization, IP Development, Game Narrative, World Lore, and Company Culture Development.
Crafted lore, races, area design, and storyline for a Wii based RPG.
Designed puzzles, levels and script for Da Vinci Code game. Aided in early development of story, puzzles, and levels for Silent Hill V.
Designed levels, dialogue, and boss fights for Oddworld: Stranger's Wrath.
Campaign levels and writing for Warcraft III and The Frozen Throne. Aided early development of quests for World of Warcraft.